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THE BAD GUYS

BOSSES

Go on, read our weak spots. It won’t help you.

Every boss with its ability, its weak spot and how to beat it.

TRAILER

Three trailers, three faces of BOSSBLOK. Sound on!

Something is moving in the shadows.

WANTED

BOSS OF THE WEEK

King

Wins 1, 3 and 5 bring +150, +250 and +400 XP.

Next boss in –

HOW TO BEAT IT ▶

Shadow

Every other move it hides: then only explosions hit

It was always there, behind the King. Every other move it slips into the dark, and lines pass right through it.

PROFILE

Favourite stone
Nobody knows. He says: all of them.
Gets on his nerves
Light. And people shouting boo.
Most embarrassing moment
Once got scared of his own reflection.

Weak spot: Whirlpool

  • Watch its red eyes: when they glow, it is out of the dark and lines hit it. Save your lines for that move.
  • In the dark, lines pass right through it. Use that move for a bomb or lightning, because explosions always hit.
  • Its 2×2 body is small. Fill the rows around it ahead of time, so one piece can clear through it when it comes out.

Boulder

Lines and explosions hit it

An ancient block, too heavy to clear. Ever since, it has hated lines.

PROFILE

Favourite stone
The fat 3×3 block. He calls it mate.
Gets on his nerves
Single tiny stones. What is he supposed to do with those?
Most embarrassing moment
Got stuck in the arcade cabinet door once. For two hours.

Weak spot: Whirlpool

  • Every full line that runs through it costs it a life. Two lines in one move count twice.
  • Bombs and lightning that reach it hurt it too. Keep a charged block for the last life.
  • Don’t leave it alone for too long. Steam rises two moves before it rages and throws ash around itself.

Splitter

Every hit throws splinters

Every hit makes it crack, and the splinters land on your board.

PROFILE

Favourite stone
The diagonal. Crooked, like him.
Gets on his nerves
Clean straight lines. Way too tidy.
Most embarrassing moment
Tried to split a stone and split himself instead. Briefly.

Weak spot: Wonder Tree

  • Every hit throws ash splinters next to it (two on HEROIC). Plan your next line before you strike.
  • Ash is cleared with a full line like any other block, so splinters can even help you finish a line.
  • Keep some space around it. A crowded corner fills up with splinters fast.

Hopper

Hops away if you miss it

Small, cheeky and never where you expect it.

PROFILE

Favourite stone
The little two-piece. Light, like him.
Gets on his nerves
A full board with nowhere left to hop.
Most embarrassing moment
Miscounted a jump and landed in the high score list.

Weak spot: Ice Trap

  • After every move without a hit it hops to a new spot. On HEROIC it hops after every move.
  • It never rages, so take your time and build a line that ends right on its square.
  • Lightning hits a whole row and column, perfect against a target that won’t sit still.

Tank

Only explosions hurt it

Lines bounce off its plates. Only explosions crack it.

PROFILE

Favourite stone
The long five. Straight, heavy, unstoppable.
Gets on his nerves
Corners. And the word break.
Most embarrassing moment
Marched in a circle. For three days. Nobody said a thing.

Weak spot: Steam Bomb

  • Lines bounce off its armour. Only explosions hurt it.
  • Save bombs, lightning and black holes for its arrival and set them off right next to it.
  • Combos like the mega bomb or the wide laser reach far and hit it from a distance.

King

Throws ash every few moves

It rules the board and throws ash at its subjects.

PROFILE

Favourite stone
Gold stones. Anything else is beneath him.
Gets on his nerves
People saying the crown is crooked. It is not crooked.
Most embarrassing moment
Forgot his lines at his own coronation.

Weak spot: Bait

  • Every few moves it throws ash onto the board (every 4 moves, every 3 on HEROIC). Clear lines fast to keep room.
  • Ash never lands on the last gap of a row or column, so a line that is almost full stays safe.
  • With eight lives it is a long fight. Its 3×3 body is easy to hit, so try to hit it every move.

BOSS TOWER

Eleven floors, each with a boss and its own rule. Clear them one after another and earn up to three stars per floor, 33 in all.

FLOOR 11

Shadow

The Shadow hides every other move, plus ash rain every 5 moves.

FLOOR 10

King HEROIC

HEROIC king, plus ash rain every 6 moves.

Reward: the “Castle” design

FLOOR 9

Tank HEROIC

HEROIC lives, and meteors every 14 moves.

FLOOR 8

Tank

Meteors every 12 moves, even during the fight.

FLOOR 7

Splitter

6 ash cells at the start, plus new ash every 3 moves.

FLOOR 6

Hopper

No energy blocks, 8 ash cells, and it never stops hopping.

FLOOR 5

King

Only 30 moves.

Reward: tower frame for your player card

FLOOR 4

Boulder

Triple lives, and it rages after only 3 moves without a hit.

FLOOR 3

Splitter

The board starts with 6 ash cells.

FLOOR 2

Hopper

The hopper hops after every move, even when you hit it.

FLOOR 1

Boulder

A normal fight to warm up.

GOOD TO KNOW

  • Meteors are marked one move before they strike. A block on a marked square protects it from the debris.
  • While a boss is on the board, no meteors fall.
  • Every explosion charges the fever frame. When it is full, every block is charged for 10 seconds and points count double.
  • A time bomb burns for 6 moves. Clear it in time for triple points, or its area turns to ash.
  • When a boss falls, a hail of bombs is your reward. Use it to clear the board before the next boss.
  • The Boss Tower is a great training ground: eleven floors, each with one boss and its own rule.