
THE BAD GUYS
BOSSES

Go on, read our weak spots. It won’t help you.
Every boss with its ability, its weak spot and how to beat it.
TRAILER
Three trailers, three faces of BOSSBLOK. Sound on!
Something is moving in the shadows.


Shadow
Every other move it hides: then only explosions hit
It was always there, behind the King. Every other move it slips into the dark, and lines pass right through it.
PROFILE
- Favourite stone
- Nobody knows. He says: all of them.
- Gets on his nerves
- Light. And people shouting boo.
- Most embarrassing moment
- Once got scared of his own reflection.
Weak spot: Whirlpool
- Watch its red eyes: when they glow, it is out of the dark and lines hit it. Save your lines for that move.
- In the dark, lines pass right through it. Use that move for a bomb or lightning, because explosions always hit.
- Its 2×2 body is small. Fill the rows around it ahead of time, so one piece can clear through it when it comes out.

Boulder
Lines and explosions hit it
An ancient block, too heavy to clear. Ever since, it has hated lines.
PROFILE
- Favourite stone
- The fat 3×3 block. He calls it mate.
- Gets on his nerves
- Single tiny stones. What is he supposed to do with those?
- Most embarrassing moment
- Got stuck in the arcade cabinet door once. For two hours.
Weak spot: Whirlpool
- Every full line that runs through it costs it a life. Two lines in one move count twice.
- Bombs and lightning that reach it hurt it too. Keep a charged block for the last life.
- Don’t leave it alone for too long. Steam rises two moves before it rages and throws ash around itself.

Splitter
Every hit throws splinters
Every hit makes it crack, and the splinters land on your board.
PROFILE
- Favourite stone
- The diagonal. Crooked, like him.
- Gets on his nerves
- Clean straight lines. Way too tidy.
- Most embarrassing moment
- Tried to split a stone and split himself instead. Briefly.
Weak spot: Wonder Tree
- Every hit throws ash splinters next to it (two on HEROIC). Plan your next line before you strike.
- Ash is cleared with a full line like any other block, so splinters can even help you finish a line.
- Keep some space around it. A crowded corner fills up with splinters fast.

Hopper
Hops away if you miss it
Small, cheeky and never where you expect it.
PROFILE
- Favourite stone
- The little two-piece. Light, like him.
- Gets on his nerves
- A full board with nowhere left to hop.
- Most embarrassing moment
- Miscounted a jump and landed in the high score list.
Weak spot: Ice Trap
- After every move without a hit it hops to a new spot. On HEROIC it hops after every move.
- It never rages, so take your time and build a line that ends right on its square.
- Lightning hits a whole row and column, perfect against a target that won’t sit still.

Tank
Only explosions hurt it
Lines bounce off its plates. Only explosions crack it.
PROFILE
- Favourite stone
- The long five. Straight, heavy, unstoppable.
- Gets on his nerves
- Corners. And the word break.
- Most embarrassing moment
- Marched in a circle. For three days. Nobody said a thing.
Weak spot: Steam Bomb
- Lines bounce off its armour. Only explosions hurt it.
- Save bombs, lightning and black holes for its arrival and set them off right next to it.
- Combos like the mega bomb or the wide laser reach far and hit it from a distance.

King
Throws ash every few moves
It rules the board and throws ash at its subjects.
PROFILE
- Favourite stone
- Gold stones. Anything else is beneath him.
- Gets on his nerves
- People saying the crown is crooked. It is not crooked.
- Most embarrassing moment
- Forgot his lines at his own coronation.
Weak spot: Bait
- Every few moves it throws ash onto the board (every 4 moves, every 3 on HEROIC). Clear lines fast to keep room.
- Ash never lands on the last gap of a row or column, so a line that is almost full stays safe.
- With eight lives it is a long fight. Its 3×3 body is easy to hit, so try to hit it every move.
BOSS TOWER
Eleven floors, each with a boss and its own rule. Clear them one after another and earn up to three stars per floor, 33 in all.

Shadow
The Shadow hides every other move, plus ash rain every 5 moves.

King HEROIC
HEROIC king, plus ash rain every 6 moves.
Reward: the “Castle” design

Tank HEROIC
HEROIC lives, and meteors every 14 moves.

Tank
Meteors every 12 moves, even during the fight.

Splitter
6 ash cells at the start, plus new ash every 3 moves.

Hopper
No energy blocks, 8 ash cells, and it never stops hopping.

King
Only 30 moves.
Reward: tower frame for your player card

Boulder
Triple lives, and it rages after only 3 moves without a hit.

Splitter
The board starts with 6 ash cells.

Hopper
The hopper hops after every move, even when you hit it.

Boulder
A normal fight to warm up.
GOOD TO KNOW
- Meteors are marked one move before they strike. A block on a marked square protects it from the debris.
- While a boss is on the board, no meteors fall.
- Every explosion charges the fever frame. When it is full, every block is charged for 10 seconds and points count double.
- A time bomb burns for 6 moves. Clear it in time for triple points, or its area turns to ash.
- When a boss falls, a hail of bombs is your reward. Use it to clear the board before the next boss.
- The Boss Tower is a great training ground: eleven floors, each with one boss and its own rule.