PLACE BLOCKS
Three blocks wait at the bottom. Drag them onto the board wherever they fit. Tap ROTATE to turn a block before it lands.
THE CABINET MANUAL
Everything inside BOSSBLOK: how the board ticks, every mode, every boss and everything you can collect. Up to date for version 2.0.

A manual? Cute. You still have to win on your own.
STAGE 1

Take your time. I’ll wait. Reluctantly.
One minute to read, a lifetime to play.
Three blocks wait at the bottom. Drag them onto the board wherever they fit. Tap ROTATE to turn a block before it lands.
A full row or column? Gone. Clear several at once and the points come raining down.
Clear move after move and your combo climbs. A move without a clear halves it, but it never drops to zero.
Board completely empty? Party! Every extra all clear in the same game turns it up a notch, until neon tubes fall and the disco kicks in.
Every line through the boss and every explosion costs it a life. Red tiles show where it’s about to throw.
Nothing fits anymore? Game over. Or take the second chance: it clears your fullest rows and you keep playing.
The stars of the board. And when two of them meet, things get loud.
STAGE 2

Twelve modes. Twelve ways to lose to me.
Twelve ways to ruin a boss’s day. Tip: hold “Play” and your last mode starts right away.
ALWAYS
The heart of BOSSBLOK: bosses, bombs, lightning and chain reactions. And if you really dare, switch to HEROIC.
TIP Clear the board before the next boss marches in.
ALWAYS
No boss, no clock, no stress. Just you, the board and the joy of a full row.
TIP Perfect for trying out special block combos in peace.
ALWAYS
Same blocks, same board as your opponent. In the end only one thing counts: who scored more?
VS Classic, Blitz 2:00 or Boss race A league every week, with promotion Best of 3 against friends: the winner gets a trophy Rematch and friends ranking
EVERY DAY
A new board every day, and the whole world plays the same one. Drop by daily to grow your streak.
TIP Take your time. Only your best run counts.
EVERY WEEK
Every week one boss steps into the spotlight. Knock it down as often as you can.
TIP Quick wins push you up the weekly list.
WEEK & WEEKEND
Play as usual and collect points on the side until the event ends. Trophies and the champion title wait at the top.
TIP Every goal you reach gives extra XP.
ALWAYS
Eleven floors, each with a boss and its own rule. Up to three stars per floor, and the “Castle” design waits at the top.
TIP A floor too tough? Get some gear in the workshop first.
ALWAYS
Every block you clear can land in your bag. At the workbench it becomes gear, and you take up to 3 pieces into battle.
TIP Every boss has a weak spot. The right piece hits it twice.
ALWAYS
Stuck? Send your board to a friend. They play your move and save your game.
TIP The rescuer gets the glory. You get your game back.
NEW IN 2.0
All six bosses in a row, no second chance. Your moves are counted: the fewer, the more legendary.
TIP Keep the board clear between bosses.
NEW IN 2.0
One move, one hit: only one block in exactly one spot beats the boss. 3 tries a day, plus the puzzle map with 30 levels.
TIP Look for where a full line crosses the boss.
NEW IN 2.0
3 minutes on the clock, every boss you beat adds 20 seconds. How many bosses can you take down before the buzzer?
TIP Big lines finish bosses faster.
STAGE 3

Two against one? Cowards. Fine, bring it on.
One phone, two players. Lay it flat between you and off you go.
NEW IN 2.0
Each of you has your own board and you play at the same time. Clear two lines at once to send junk to the other side. Whoever can’t place a block first loses.
NEW IN 2.0
One board in the middle, everyone has their own blocks. Take turns, pass blocks to each other and bring the boss down together.
NEW IN 2.0
Each player places 5 blocks in a row, then it’s the other one’s turn. You play as a team and score together.
STAGE 4

You want to know how to beat us? Nice try.
Six bosses, six nasty tricks. Tap a boss and see how it reacts.
Lines and explosions hit it
Every hit throws splinters
Hops away if you miss it
Only explosions hurt it
Throws ash every few moves
Every other move it hides: then only explosions hit
NEW IN 2.0
Beaten bosses come back stronger: more lives, shorter fuse. Look for the orange sign.
NEW IN 2.0
Below half its life bar, every boss gets angry and turns it up. Don’t let up now.
STAGE 5

Collect whatever you like. You’re not getting the crown.
For collectors, show-offs and everyone who simply wants it all.
Keep an eye on your crown: the boss steals it. You win it back in your first game.
Once in a while a block sparkles. Clear it and your loot doubles.
24 badges, each in bronze, silver and gold. Can you get all 72?
18 looks for your board, from retro to wood to neon. Most of them you have to earn first.
Everything about bosses and blocks, with a profile for each boss: favourite block, pet peeve, most embarrassing moment.
The bosses send you postcards. Rarely friendly, always worth collecting.
Pick a boss as your companion. It sits by the board, cheers you on and celebrates every party with a somersault.
The diary tells your story with the bosses. “Your week” shows games, combos and wins.
Enter your birthday. On the big day you get cake, an off-key serenade from the bosses and 30 blocks for the workshop.
STAGE 6

These tips are secret. Who wrote them down here?!
What good players do differently. Psst, don’t tell anyone.
Big blocks go to the edges, save small ones for the gaps. Keep the middle free for surprises.
Place lines so they cross the boss. Two lines through it at once cost it two lives.
Bomb next to lightning makes the wide laser. Against Tank and Shadow it’s pure gold.
When a tile glows red, the boss is about to throw there. Keep it free and its throw fizzles out.
Enough reading. The boss is already waiting, and it’s in a bad mood.